weatherless...................72.42500% balance.......................54.52162% offense.......................43.76652% hail..........................11.68607% sun........................... 7.57096% trickroom..................... 6.84768% rain.......................... 6.26387% tailwind...................... 3.24741% sand.......................... 2.21719% voltturn...................... 1.72037% tricksun...................... 1.65262% hyperoffense.................. 0.82312% semistall..................... 0.73785% rainoffense................... 0.33049% monotype...................... 0.19213% multiweather.................. 0.15159% stall......................... 0.15089% monowater..................... 0.09333% trickhail..................... 0.07593% tricksand..................... 0.04417% choice........................ 0.04059% sunoffense.................... 0.02792% hailoffense................... 0.02285% sandoffense................... 0.02199% monofire...................... 0.02007% monodark...................... 0.01685% monofairy..................... 0.01326% monorock...................... 0.01227% monoice....................... 0.00838% sandstall..................... 0.00759% monosteel..................... 0.00635% monograss..................... 0.00389% mononormal.................... 0.00358% monodragon.................... 0.00340% monoghost..................... 0.00339% batonpass..................... 0.00295% trickrain..................... 0.00260% monobug....................... 0.00175% monopsychic................... 0.00131% monoflying.................... 0.00113% monoelectric.................. 0.00110% monopoison.................... 0.00105% monoground.................... 0.00099% dragmag....................... 0.00061% hailstall..................... 0.00057% gravity....................... 0.00049% sunstall...................... 0.00035% monofighting.................. 0.00004% rainstall..................... 0.00002% trapper....................... 0.00000% allweather.................... 0.00000% swagplay...................... 0.00000% Stalliness (mean: 0.044) -1.5| | -1.0|#### |## -0.5|########## |#################### 0.0|############################## |############################ +0.5|################## |#### +1.0|# | +1.5| | +2.0| | more negative = more offensive, more positive = more stall one # = 0.84%