weatherless...................63.12927% offense.......................55.70565% balance.......................37.24574% rain..........................20.79439% sun...........................13.70946% trickroom..................... 7.54241% hyperoffense.................. 4.84568% hail.......................... 2.75171% tailwind...................... 2.01445% monotype...................... 2.00365% semistall..................... 1.95359% multiweather.................. 1.85934% sand.......................... 1.52753% tricksun...................... 1.49317% voltturn...................... 1.06416% rainoffense................... 0.94734% choice........................ 0.78045% trickrain..................... 0.71959% monowater..................... 0.70682% sunoffense.................... 0.39955% gravity....................... 0.34949% batonpass..................... 0.32592% stall......................... 0.24935% monosteel..................... 0.22383% monoice....................... 0.14824% monopsychic................... 0.11388% sandoffense................... 0.09032% monoghost..................... 0.09032% hailoffense................... 0.08443% mononormal.................... 0.08050% trickhail..................... 0.07854% monograss..................... 0.07657% monoelectric.................. 0.07265% monodark...................... 0.07068% monodragon.................... 0.06872% monofighting.................. 0.06087% monofairy..................... 0.05890% monofire...................... 0.05792% tricksand..................... 0.05301% monoground.................... 0.04221% monopoison.................... 0.03829% monobug....................... 0.03730% dragmag....................... 0.03338% monoflying.................... 0.03338% monorock...................... 0.02356% sandstall..................... 0.01963% trapper....................... 0.00884% rainstall..................... 0.00785% sunstall...................... 0.00687% Stalliness (mean: -0.129) -1.5|# |### -1.0|######### |################ -0.5|######################### |############################## 0.0|############################# |####################### +0.5|############### |######## +1.0|### |# +1.5|# | +2.0| | more negative = more offensive, more positive = more stall one # = 0.60%