weatherless...................77.46225% offense.......................51.75649% balance.......................38.28290% sand..........................11.11269% hail.......................... 9.81809% trickroom..................... 8.05796% tailwind...................... 4.30614% hyperoffense.................. 3.57406% stall......................... 3.50472% semistall..................... 2.88182% sun........................... 1.90029% voltturn...................... 1.41309% monotype...................... 1.07301% multiweather.................. 0.71408% sunoffense.................... 0.52457% rain.......................... 0.42076% choice........................ 0.35854% monodark...................... 0.29252% sandoffense................... 0.23645% monoelectric.................. 0.23357% monofire...................... 0.17698% hailoffense................... 0.15400% tricksand..................... 0.12422% monoflying.................... 0.11906% trickhail..................... 0.09287% monorock...................... 0.09174% monoice....................... 0.04887% batonpass..................... 0.04650% monosteel..................... 0.03518% mononormal.................... 0.02360% trickrain..................... 0.02161% monopoison.................... 0.01743% sandstall..................... 0.01669% monograss..................... 0.01052% monodragon.................... 0.00975% rainoffense................... 0.00962% monoghost..................... 0.00792% gravity....................... 0.00738% dragmag....................... 0.00601% monopsychic................... 0.00406% monofairy..................... 0.00153% tricksun...................... 0.00049% monowater..................... 0.00012% monobug....................... 0.00010% monofighting.................. 0.00006% hailstall..................... 0.00000% Stalliness (mean: 0.040) | -1.5|# |## -1.0|#### |########### -0.5|################## |############################## 0.0|################### |################ +0.5|########## |################### +1.0|# |### +1.5|# | +2.0|## |## more negative = more offensive, more positive = more stall one # = 0.71%