weatherless...................74.24547% offense.......................47.21342% balance.......................31.17983% hyperoffense..................13.48201% sun...........................10.68466% voltturn...................... 9.67291% rain.......................... 5.96413% sand.......................... 5.04229% hail.......................... 4.95515% semistall..................... 4.52895% stall......................... 3.59580% trickroom..................... 2.67457% hailoffense................... 1.14999% monotype...................... 1.01052% sunoffense.................... 0.94003% multiweather.................. 0.86056% choice........................ 0.55590% rainoffense................... 0.27682% sandstall..................... 0.26253% monobug....................... 0.23884% tricksun...................... 0.16203% sandoffense................... 0.14855% monowater..................... 0.11764% dragmag....................... 0.10156% monofire...................... 0.09457% monorock...................... 0.07725% tailwind...................... 0.06404% monosteel..................... 0.05687% mononormal.................... 0.05368% monodragon.................... 0.05294% monoghost..................... 0.04509% sunstall...................... 0.04392% monograss..................... 0.04211% gravity....................... 0.04016% trickhail..................... 0.03880% monoice....................... 0.03146% monofairy..................... 0.03076% monoelectric.................. 0.02969% monofighting.................. 0.02654% monoground.................... 0.02558% monopsychic................... 0.02547% monoflying.................... 0.02414% monodark...................... 0.02192% monopoison.................... 0.02081% trickrain..................... 0.01579% tricksand..................... 0.01578% rainstall..................... 0.00604% allweather.................... 0.00550% hailstall..................... 0.00187% trapper....................... 0.00011% swagplay...................... 0.00000% fear.......................... 0.00000% Stalliness (mean: -0.138) | -2.0| |## -1.5|########## |############ -1.0|################## |############################ -0.5|############################## |############################ 0.0|############################## |######################### +0.5|################### |########### +1.0|####### |##### +1.5|### |## +2.0|# |# +2.5|# |# +3.0|# |# more negative = more offensive, more positive = more stall one # = 0.42%