weatherless...................76.96374% offense.......................45.21902% balance.......................28.94808% hyperoffense..................13.43700% voltturn...................... 9.54921% sun........................... 9.31870% stall......................... 6.66060% semistall..................... 5.73529% hail.......................... 5.54571% rain.......................... 5.03585% sand.......................... 4.85329% trickroom..................... 3.08664% multiweather.................. 1.68245% hailoffense................... 1.08914% choice........................ 0.68331% sandstall..................... 0.67275% sunoffense.................... 0.45240% monotype...................... 0.39820% rainoffense................... 0.19217% tricksun...................... 0.09396% monobug....................... 0.08879% dragmag....................... 0.05296% monorock...................... 0.04787% tailwind...................... 0.04183% sandoffense................... 0.04057% gravity....................... 0.04054% monowater..................... 0.03530% monodragon.................... 0.03316% monograss..................... 0.02845% monofire...................... 0.02328% monoghost..................... 0.01999% monosteel..................... 0.01764% monofighting.................. 0.01587% sunstall...................... 0.01394% monodark...................... 0.01354% monoice....................... 0.01337% mononormal.................... 0.01191% monoflying.................... 0.01009% monofairy..................... 0.00967% monoground.................... 0.00964% monopoison.................... 0.00906% monoelectric.................. 0.00756% trickhail..................... 0.00652% monopsychic................... 0.00519% trickrain..................... 0.00382% tricksand..................... 0.00206% hailstall..................... 0.00090% allweather.................... 0.00080% rainstall..................... 0.00066% trapper....................... 0.00002% swagplay...................... 0.00000% fear.......................... 0.00000% Stalliness (mean: -0.052) | -2.0| |### -1.5|########## |########## -1.0|################ |############################## -0.5|########################## |###################### 0.0|########################## |######################## +0.5|################## |######## +1.0|####### |####### +1.5|### |### +2.0|# |## +2.5|# |# +3.0|## |#### more negative = more offensive, more positive = more stall one # = 0.44%