weatherless...................73.28286% offense.......................39.96086% balance.......................35.04884% sand..........................22.18874% hyperoffense..................15.84296% voltturn...................... 6.21606% stall......................... 5.09143% semistall..................... 4.05591% hail.......................... 3.95968% sandoffense................... 2.60871% monotype...................... 1.24146% sandstall..................... 1.20943% trickroom..................... 1.19538% hailoffense................... 0.66103% choice........................ 0.46080% monobug....................... 0.45980% rain.......................... 0.33279% sun........................... 0.32419% trickhail..................... 0.19397% monoghost..................... 0.15880% mononormal.................... 0.10042% monowater..................... 0.09787% monoice....................... 0.09770% tailwind...................... 0.08610% multiweather.................. 0.08439% sunoffense.................... 0.07114% monopsychic................... 0.06722% monorock...................... 0.05845% dragmag....................... 0.05480% monograss..................... 0.05230% gravity....................... 0.05055% monodark...................... 0.04560% monoelectric.................. 0.03214% monoflying.................... 0.03193% monofighting.................. 0.02447% rainoffense................... 0.02376% monosteel..................... 0.02065% monofire...................... 0.01679% monopoison.................... 0.01609% monoground.................... 0.01523% monofairy..................... 0.01204% hailstall..................... 0.00833% monodragon.................... 0.00543% trapper....................... 0.00406% sunstall...................... 0.00197% tricksun...................... 0.00166% allweather.................... 0.00129% trickrain..................... 0.00068% tricksand..................... 0.00053% swagplay...................... 0.00007% Stalliness (mean: -0.074) -2.0|## |########## -1.0|##################### |############################## 0.0|############################# |############################# +1.0|######## |#### +2.0|### |# +3.0|## more negative = more offensive, more positive = more stall one # = 0.71%