weatherless...................52.57444% sand..........................45.63726% balance.......................41.14304% offense.......................23.97293% stall.........................16.52145% semistall.....................10.50080% hyperoffense.................. 7.86178% voltturn...................... 7.77148% sandstall..................... 3.58672% sandoffense................... 2.82270% hail.......................... 1.44844% trickroom..................... 1.42061% trickhail..................... 0.48912% hailoffense................... 0.22371% rain.......................... 0.21489% monotype...................... 0.15314% choice........................ 0.12890% sun........................... 0.12505% monobug....................... 0.08573% dragmag....................... 0.06849% monoghost..................... 0.05826% tailwind...................... 0.00763% monograss..................... 0.00260% gravity....................... 0.00246% rainoffense................... 0.00214% sunoffense.................... 0.00194% monodragon.................... 0.00176% mononormal.................... 0.00157% monoice....................... 0.00110% monodark...................... 0.00073% monofighting.................. 0.00040% monoflying.................... 0.00035% monorock...................... 0.00033% monopsychic................... 0.00027% monoelectric.................. 0.00019% monowater..................... 0.00016% sunstall...................... 0.00010% monofire...................... 0.00010% multiweather.................. 0.00008% monofairy..................... 0.00002% monosteel..................... 0.00002% trickrain..................... 0.00001% monoground.................... 0.00000% trapper....................... 0.00000% hailstall..................... 0.00000% monopoison.................... 0.00000% tricksand..................... 0.00000% swagplay...................... 0.00000% allweather.................... 0.00000% tricksun...................... 0.00000% Stalliness (mean: 0.604) -2.0| |##### -1.0|###### |############### 0.0|#################### |############################## +1.0|####### |########## +2.0|#### |## +3.0|###### more negative = more offensive, more positive = more stall one # = 0.89%