weatherless...................91.61357% offense.......................43.66632% balance.......................39.90921% voltturn......................14.10167% hyperoffense..................11.05864% hail.......................... 4.05380% semistall..................... 3.55783% rain.......................... 2.19906% sun........................... 1.99468% stall......................... 1.80800% trickroom..................... 0.95250% choice........................ 0.79874% rainoffense................... 0.64772% hailoffense................... 0.49656% sunoffense.................... 0.39130% monotype...................... 0.38604% sand.......................... 0.15131% monofighting.................. 0.15055% tailwind...................... 0.08709% monoice....................... 0.05645% monopsychic................... 0.04962% trickhail..................... 0.04449% hailstall..................... 0.04282% gravity....................... 0.03755% mononormal.................... 0.03052% monopoison.................... 0.02800% monowater..................... 0.02751% multiweather.................. 0.01143% monobug....................... 0.01100% monodragon.................... 0.01053% monoflying.................... 0.00992% monoghost..................... 0.00987% dragmag....................... 0.00920% monograss..................... 0.00876% monofire...................... 0.00571% monodark...................... 0.00498% monoelectric.................. 0.00435% trapper....................... 0.00093% sunstall...................... 0.00084% monorock...................... 0.00001% monofairy..................... 0.00001% Stalliness (mean: -0.089) -2.0|# |## -1.5|##### |####### -1.0|############ |############## -0.5|#################### |############################ 0.0|############################## |######################### +0.5|################## |############# +1.0|####### |## +1.5|# |# +2.0|# | +2.5| more negative = more offensive, more positive = more stall one # = 0.53%