weatherless...................94.39864% balance.......................42.39730% offense.......................37.68275% voltturn......................13.94067% hyperoffense..................13.27069% semistall..................... 4.19168% stall......................... 2.45758% hail.......................... 2.16407% sun........................... 1.91283% rain.......................... 1.42776% rainoffense................... 0.82350% trickroom..................... 0.72665% sunoffense.................... 0.61739% choice........................ 0.56461% hailoffense................... 0.41958% monotype...................... 0.30724% monofighting.................. 0.23663% sand.......................... 0.09716% tailwind...................... 0.08531% gravity....................... 0.03165% monoice....................... 0.01975% mononormal.................... 0.01913% trickhail..................... 0.01462% monopsychic................... 0.01339% dragmag....................... 0.01339% monowater..................... 0.01040% hailstall..................... 0.00681% monobug....................... 0.00604% monopoison.................... 0.00136% multiweather.................. 0.00046% monograss..................... 0.00018% monodragon.................... 0.00018% monodark...................... 0.00010% monofire...................... 0.00008% monoflying.................... 0.00001% monoelectric.................. 0.00000% sunstall...................... 0.00000% monorock...................... 0.00000% monoghost..................... 0.00000% monofairy..................... 0.00000% trapper....................... 0.00000% Stalliness (mean: -0.059) -2.0|## |### -1.5|######## |####### -1.0|########## |########## -0.5|############### |########################## 0.0|############################## |######################## +0.5|#################### |############## +1.0|########## |## +1.5|## |## +2.0|## | +2.5| more negative = more offensive, more positive = more stall one # = 0.53%