weatherless...................74.64728% offense.......................51.33070% balance.......................30.50406% hyperoffense..................12.72136% hail.......................... 9.85181% voltturn...................... 9.29629% sun........................... 8.06579% rain.......................... 5.22221% semistall..................... 3.23894% sand.......................... 2.67445% stall......................... 2.20493% hailoffense................... 1.14342% trickroom..................... 1.09685% monotype...................... 1.03581% choice........................ 0.47030% multiweather.................. 0.43231% sunoffense.................... 0.31126% rainoffense................... 0.30979% tailwind...................... 0.26053% tricksun...................... 0.16770% monowater..................... 0.15603% monodragon.................... 0.11637% sandoffense................... 0.11205% monograss..................... 0.10996% mononormal.................... 0.07060% monopoison.................... 0.06948% sandstall..................... 0.06807% monofighting.................. 0.06145% monobug....................... 0.06116% monoice....................... 0.05925% monoground.................... 0.05910% monofire...................... 0.05800% monodark...................... 0.05790% monoghost..................... 0.05750% monoflying.................... 0.05450% monoelectric.................. 0.04098% monopsychic................... 0.03457% monofairy..................... 0.03311% dragmag....................... 0.03300% monosteel..................... 0.03167% monorock...................... 0.02437% trickrain..................... 0.01904% sunstall...................... 0.01587% gravity....................... 0.01496% hailstall..................... 0.01467% trickhail..................... 0.01352% rainstall..................... 0.00832% tricksand..................... 0.00774% allweather.................... 0.00570% trapper....................... 0.00162% fear.......................... 0.00008% swagplay...................... 0.00008% Stalliness (mean: -0.193) |## -1.5|##### |########## -1.0|##################### |########################## -0.5|############################## |############################## 0.0|########################### |####################### +0.5|################ |########## +1.0|###### |### +1.5|## |# +2.0|# | +2.5| | +3.0|# |# more negative = more offensive, more positive = more stall one # = 0.46%