weatherless...................74.30247% offense.......................50.56086% balance.......................30.35654% hyperoffense..................13.30928% hail..........................10.58528% voltturn...................... 9.82086% sun........................... 8.13607% rain.......................... 4.89444% semistall..................... 3.31338% sand.......................... 2.47232% stall......................... 2.45995% hailoffense................... 1.29629% trickroom..................... 1.21590% monotype...................... 0.45385% choice........................ 0.42518% multiweather.................. 0.37603% rainoffense................... 0.25775% sunoffense.................... 0.24191% tailwind...................... 0.22446% tricksun...................... 0.22056% sandoffense................... 0.07179% monowater..................... 0.06729% sandstall..................... 0.06529% monodragon.................... 0.06416% monopoison.................... 0.03828% monofire...................... 0.03556% monograss..................... 0.03415% monodark...................... 0.03175% dragmag....................... 0.02925% monopsychic................... 0.02635% monoice....................... 0.02313% trickrain..................... 0.02217% mononormal.................... 0.02193% monobug....................... 0.02182% monofighting.................. 0.02047% monoghost..................... 0.02007% gravity....................... 0.01786% monoground.................... 0.01746% monoflying.................... 0.01516% hailstall..................... 0.01274% monosteel..................... 0.01128% monofairy..................... 0.01105% monoelectric.................. 0.00910% sunstall...................... 0.00868% monorock...................... 0.00865% tricksand..................... 0.00704% trickhail..................... 0.00622% rainstall..................... 0.00404% allweather.................... 0.00342% trapper....................... 0.00038% fear.......................... 0.00010% swagplay...................... 0.00005% Stalliness (mean: -0.189) |## -1.5|###### |########### -1.0|######################## |############################ -0.5|############################## |############################## 0.0|############################ |######################## +0.5|################ |########### +1.0|####### |### +1.5|## |# +2.0|# |# +2.5| | +3.0|# |# more negative = more offensive, more positive = more stall one # = 0.45%