weatherless...................76.84550% offense.......................44.83605% balance.......................27.82035% hyperoffense..................17.93102% hail.......................... 9.69743% sun........................... 8.14213% voltturn...................... 8.11048% stall......................... 5.26919% semistall..................... 4.14339% rain.......................... 4.04871% hailoffense................... 1.63076% trickroom..................... 1.43231% sand.......................... 1.39098% tricksun...................... 0.50324% rainoffense................... 0.28530% choice........................ 0.28002% sunoffense.................... 0.23496% tailwind...................... 0.18681% monotype...................... 0.14004% multiweather.................. 0.12069% trickrain..................... 0.06417% sandoffense................... 0.04026% sandstall..................... 0.02736% monofire...................... 0.02610% dragmag....................... 0.02376% monopoison.................... 0.02194% tricksand..................... 0.02063% monowater..................... 0.01675% monobug....................... 0.01594% gravity....................... 0.01413% monodragon.................... 0.01348% monoice....................... 0.01079% monoflying.................... 0.01001% mononormal.................... 0.00372% monograss..................... 0.00361% monodark...................... 0.00337% monorock...................... 0.00327% hailstall..................... 0.00316% sunstall...................... 0.00266% monosteel..................... 0.00264% monofighting.................. 0.00259% monoelectric.................. 0.00229% monofairy..................... 0.00177% monoghost..................... 0.00163% allweather.................... 0.00133% monoground.................... 0.00129% trickhail..................... 0.00079% rainstall..................... 0.00071% monopsychic................... 0.00067% trapper....................... 0.00000% fear.......................... 0.00000% swagplay...................... 0.00000% Stalliness (mean: -0.147) |## -1.5|######### |############ -1.0|############################## |############################ -0.5|########################## |######################## 0.0|##################### |##################### +0.5|################# |######### +1.0|####### |### +1.5|### |# +2.0|# |# +2.5|# |# +3.0|## |### more negative = more offensive, more positive = more stall one # = 0.45%