weatherless...................81.04460% offense.......................38.63428% balance.......................30.23652% hyperoffense..................18.38047% hail.......................... 8.15623% stall......................... 7.56120% voltturn...................... 7.47491% sun........................... 6.55085% semistall..................... 5.18752% rain.......................... 3.02964% hailoffense................... 1.58591% sand.......................... 1.31884% trickroom..................... 1.07071% tricksun...................... 0.64216% choice........................ 0.17214% sunoffense.................... 0.16401% tailwind...................... 0.15078% rainoffense................... 0.13352% monotype...................... 0.09958% multiweather.................. 0.09832% sandoffense................... 0.08861% sandstall..................... 0.04951% monofire...................... 0.02339% monopoison.................... 0.01608% monodragon.................... 0.01579% monowater..................... 0.01041% monobug....................... 0.00867% monoflying.................... 0.00555% tricksand..................... 0.00482% monoice....................... 0.00480% trickrain..................... 0.00445% mononormal.................... 0.00420% monofighting.................. 0.00289% monodark...................... 0.00164% monoelectric.................. 0.00159% hailstall..................... 0.00147% monograss..................... 0.00142% monosteel..................... 0.00120% dragmag....................... 0.00117% monorock...................... 0.00114% sunstall...................... 0.00110% monoghost..................... 0.00078% allweather.................... 0.00061% rainstall..................... 0.00047% monoground.................... 0.00046% monofairy..................... 0.00024% monopsychic................... 0.00016% gravity....................... 0.00014% trickhail..................... 0.00001% trapper....................... 0.00000% fear.......................... 0.00000% swagplay...................... 0.00000% Stalliness (mean: -0.023) |## -1.5|######### |############ -1.0|############################## |########################### -0.5|###################### |################### 0.0|################## |#################### +0.5|######################## |########### +1.0|######### |#### +1.5|##### |## +2.0|# |# +2.5|# |## +3.0|### |###### more negative = more offensive, more positive = more stall one # = 0.44%