weatherless...................74.14113% offense.......................53.11049% balance.......................37.46518% sun...........................13.41690% rain.......................... 6.45311% semistall..................... 4.59610% hyperoffense.................. 4.45682% hail.......................... 4.13185% sand.......................... 2.73909% trickroom..................... 2.41411% voltturn...................... 1.94986% tailwind...................... 1.85701% monotype...................... 1.53203% multiweather.................. 0.88208% monoflying.................... 0.83565% choice........................ 0.78923% sunoffense.................... 0.46425% stall......................... 0.37140% tricksun...................... 0.27855% sandoffense................... 0.23213% monowater..................... 0.18570% trickrain..................... 0.18570% monopoison.................... 0.13928% batonpass..................... 0.09285% monofighting.................. 0.09285% monoground.................... 0.09285% rainoffense................... 0.04643% monograss..................... 0.04643% hailoffense................... 0.04643% monoice....................... 0.04643% monoelectric.................. 0.04643% monofire...................... 0.04643% Stalliness (mean: -0.088) -1.5|## |#### -1.0|######### |################## -0.5|############################## |######################### 0.0|######################### |####################### +0.5|############### |############ +1.0|####### |## +1.5|# | +2.0| more negative = more offensive, more positive = more stall one # = 0.57%