weatherless...................92.19559% offense.......................45.11881% balance.......................33.78425% hyperoffense..................13.61143% semistall..................... 5.19665% voltturn...................... 4.91033% sun........................... 3.25412% rain.......................... 2.53060% stall......................... 2.28886% trickroom..................... 1.66992% hail.......................... 1.35446% monotype...................... 1.31845% sand.......................... 0.66694% sunoffense.................... 0.65151% rainoffense................... 0.59150% choice........................ 0.47492% monodark...................... 0.30347% monoelectric.................. 0.26918% hailoffense................... 0.19031% gravity....................... 0.14745% mononormal.................... 0.13887% monoghost..................... 0.13373% monopoison.................... 0.10116% monoice....................... 0.09773% tailwind...................... 0.09601% monorock...................... 0.06687% monograss..................... 0.05315% monodragon.................... 0.03772% monofighting.................. 0.03086% monofire...................... 0.02915% monoflying.................... 0.02572% sandoffense................... 0.02229% monoground.................... 0.02229% monopsychic................... 0.02057% monofairy..................... 0.02057% monowater..................... 0.01886% trapper....................... 0.01543% monobug....................... 0.01372% hailstall..................... 0.01029% dragmag....................... 0.00857% sandstall..................... 0.00857% trickhail..................... 0.00514% sunstall...................... 0.00343% multiweather.................. 0.00171% trickrain..................... 0.00171% Stalliness (mean: -0.138) |### -1.5|###### |############ -1.0|################### |####################### -0.5|########################### |########################### 0.0|############################## |######################### +0.5|#################### |############## +1.0|######### |##### +1.5|## |# +2.0|# |# +2.5|# |# more negative = more offensive, more positive = more stall one # = 0.44%