weatherless...................93.36609% balance.......................39.77525% offense.......................34.66924% hyperoffense..................13.71159% semistall..................... 7.49611% voltturn...................... 6.50852% stall......................... 4.34781% rain.......................... 3.03736% sun........................... 2.43995% trickroom..................... 1.60207% hail.......................... 0.71788% rainoffense................... 0.55405% sand.......................... 0.43872% sunoffense.................... 0.38777% monotype...................... 0.34485% choice........................ 0.18776% hailoffense................... 0.10850% monodragon.................... 0.10674% monoelectric.................. 0.05646% monodark...................... 0.05076% monoground.................... 0.03908% tailwind...................... 0.03875% monoice....................... 0.03682% mononormal.................... 0.03188% trickhail..................... 0.01746% hailstall..................... 0.00854% sandoffense................... 0.00799% monofire...................... 0.00631% monoflying.................... 0.00539% monoghost..................... 0.00481% monograss..................... 0.00267% trickrain..................... 0.00209% monowater..................... 0.00184% monofairy..................... 0.00129% monofighting.................. 0.00121% gravity....................... 0.00111% monobug....................... 0.00095% monopsychic................... 0.00060% sandstall..................... 0.00005% sunstall...................... 0.00004% monorock...................... 0.00000% monopoison.................... 0.00000% dragmag....................... 0.00000% multiweather.................. 0.00000% trapper....................... 0.00000% Stalliness (mean: 0.015) |### -1.5|##### |########### -1.0|################### |############### -0.5|#################### |################### 0.0|######################## |############################## +0.5|###################### |################ +1.0|############# |####### +1.5|#### |# +2.0|## |## +2.5|## |# more negative = more offensive, more positive = more stall one # = 0.46%