weatherless...................96.76726% balance.......................45.81004% offense.......................34.15524% voltturn......................16.95409% hyperoffense.................. 9.53218% semistall..................... 6.48934% stall......................... 4.01320% rain.......................... 2.04090% sun........................... 0.95350% trickroom..................... 0.56968% choice........................ 0.20427% hail.......................... 0.14279% rainoffense................... 0.14043% sunoffense.................... 0.12508% tailwind...................... 0.12028% monotype...................... 0.11881% sand.......................... 0.09555% monodragon.................... 0.06512% hailoffense................... 0.05850% monoelectric.................. 0.01766% monoice....................... 0.01566% mononormal.................... 0.00983% monodark...................... 0.00584% hailstall..................... 0.00344% sandoffense................... 0.00336% monoground.................... 0.00323% trickhail..................... 0.00230% trickrain..................... 0.00118% monowater..................... 0.00054% monoflying.................... 0.00048% monoghost..................... 0.00033% monograss..................... 0.00033% monofire...................... 0.00026% monopsychic................... 0.00007% monofighting.................. 0.00001% monobug....................... 0.00000% sunstall...................... 0.00000% monofairy..................... 0.00000% monorock...................... 0.00000% gravity....................... 0.00000% sandstall..................... 0.00000% monopoison.................... 0.00000% dragmag....................... 0.00000% multiweather.................. 0.00000% trapper....................... 0.00000% Stalliness (mean: 0.096) |# -1.5|## |### -1.0|############## |######## -0.5|########### |############# 0.0|################# |############################## +0.5|################## |######### +1.0|########## |##### +1.5|# |# +2.0|# |# +2.5|# |## more negative = more offensive, more positive = more stall one # = 0.67%