weatherless...................93.49129% offense.......................47.97773% balance.......................33.65123% hyperoffense..................13.87750% voltturn...................... 7.37472% semistall..................... 3.14773% rain.......................... 2.86104% hail.......................... 2.05663% stall......................... 1.34581% sun........................... 0.92525% sand.......................... 0.68120% trickroom..................... 0.67883% choice........................ 0.65869% monotype...................... 0.56154% rainoffense................... 0.40398% hailoffense................... 0.26063% tailwind...................... 0.25945% monoice....................... 0.18718% sandoffense................... 0.09714% sunoffense.................... 0.08530% monofairy..................... 0.06279% mononormal.................... 0.05213% monoflying.................... 0.04739% monopsychic................... 0.04383% monobug....................... 0.03909% monowater..................... 0.03317% monoghost..................... 0.02843% monoelectric.................. 0.02843% monodark...................... 0.02725% monofighting.................. 0.02014% tricksun...................... 0.01896% multiweather.................. 0.01540% monopoison.................... 0.01540% monograss..................... 0.01303% monosteel..................... 0.01303% monorock...................... 0.01303% gravity....................... 0.00829% monofire...................... 0.00829% dragmag....................... 0.00711% monodragon.................... 0.00711% trickrain..................... 0.00711% rainstall..................... 0.00474% sandstall..................... 0.00355% swagplay...................... 0.00237% hailstall..................... 0.00237% monoground.................... 0.00118% Stalliness (mean: -0.215) |###### -1.5|####### |########### -1.0|################ |######################### -0.5|########################### |############################## 0.0|############################# |########################## +0.5|################### |############ +1.0|##### |### +1.5|## |# +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 0.46%