weatherless...................94.02533% offense.......................44.74019% balance.......................35.77777% hyperoffense..................14.64964% voltturn...................... 8.40512% semistall..................... 3.23900% rain.......................... 2.68543% hail.......................... 1.83018% stall......................... 1.59340% sun........................... 0.74117% sand.......................... 0.73127% trickroom..................... 0.66871% choice........................ 0.62352% rainoffense................... 0.40224% hailoffense................... 0.28857% monotype...................... 0.24376% tailwind...................... 0.17513% sandoffense................... 0.10132% sunoffense.................... 0.06227% monofairy..................... 0.05915% monoice....................... 0.02781% monobug....................... 0.02687% monopsychic................... 0.02456% tricksun...................... 0.02182% monofighting.................. 0.02011% monoflying.................... 0.01905% monowater..................... 0.01665% monoghost..................... 0.01481% monoelectric.................. 0.01406% multiweather.................. 0.01337% monodark...................... 0.01240% monopoison.................... 0.00968% monofire...................... 0.00934% mononormal.................... 0.00856% monograss..................... 0.00687% monosteel..................... 0.00544% gravity....................... 0.00529% sandstall..................... 0.00412% monorock...................... 0.00334% dragmag....................... 0.00312% monodragon.................... 0.00198% rainstall..................... 0.00168% swagplay...................... 0.00131% trickrain..................... 0.00093% hailstall..................... 0.00008% monoground.................... 0.00007% Stalliness (mean: -0.193) |####### -1.5|######### |########### -1.0|############### |######################## -0.5|######################### |############################## 0.0|############################## |############################# +0.5|##################### |############# +1.0|###### |### +1.5|## |# +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 0.44%