weatherless...................95.05632% balance.......................39.58313% offense.......................38.95010% hyperoffense..................15.57442% voltturn...................... 9.80385% semistall..................... 4.11328% rain.......................... 2.25372% stall......................... 1.77907% hail.......................... 1.59176% trickroom..................... 0.77076% sand.......................... 0.62317% sun........................... 0.48341% rainoffense................... 0.47518% choice........................ 0.27386% hailoffense................... 0.22859% monotype...................... 0.14374% monofairy..................... 0.10266% tailwind...................... 0.07644% sunoffense.................... 0.04472% sandoffense................... 0.02940% monopsychic................... 0.01471% multiweather.................. 0.00837% monopoison.................... 0.00657% monodark...................... 0.00654% monofire...................... 0.00644% monobug....................... 0.00595% monoghost..................... 0.00339% monofighting.................. 0.00253% monoice....................... 0.00107% monoflying.................... 0.00106% monoelectric.................. 0.00104% sandstall..................... 0.00066% monosteel..................... 0.00037% trickrain..................... 0.00014% monowater..................... 0.00005% rainstall..................... 0.00005% monorock...................... 0.00003% monoground.................... 0.00001% monodragon.................... 0.00000% mononormal.................... 0.00000% tricksun...................... 0.00000% monograss..................... 0.00000% hailstall..................... 0.00000% gravity....................... 0.00000% dragmag....................... 0.00000% swagplay...................... 0.00000% Stalliness (mean: -0.163) |########## -1.5|########### |######### -1.0|############ |################## -0.5|################### |########################## 0.0|########################### |############################## +0.5|######################### |############ +1.0|###### |#### +1.5|## |## +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 0.47%