weatherless...................77.32046% offense.......................40.99483% balance.......................33.87310% hyperoffense..................16.42614% hail.......................... 8.69010% sand.......................... 8.27120% semistall..................... 5.47532% voltturn...................... 4.90238% trickroom..................... 4.18717% rain.......................... 4.18025% stall......................... 3.23061% hailoffense................... 2.48192% sun........................... 1.77109% rainoffense................... 0.80904% choice........................ 0.77671% sandoffense................... 0.51352% monotype...................... 0.47216% sandstall..................... 0.28448% multiweather.................. 0.23309% sunoffense.................... 0.20356% monowater..................... 0.12322% mononormal.................... 0.10720% monobug....................... 0.09547% trickrain..................... 0.09124% monodark...................... 0.07220% monoflying.................... 0.02418% monograss..................... 0.01850% dragmag....................... 0.01301% monopoison.................... 0.01065% monofire...................... 0.00934% monofighting.................. 0.00668% monosteel..................... 0.00630% monorock...................... 0.00285% tailwind...................... 0.00244% monoice....................... 0.00211% monopsychic................... 0.00120% hailstall..................... 0.00072% monodragon.................... 0.00057% monoground.................... 0.00007% monoghost..................... 0.00000% monofairy..................... 0.00000% tricksand..................... 0.00000% monoelectric.................. 0.00000% Stalliness (mean: -0.113) -2.0|# |##### -1.5|########## |############ -1.0|################# |#################### -0.5|######################## |################### 0.0|############################## |######################## +0.5|################# |################ +1.0|############# |#### +1.5|## | +2.0|# | +2.5|# |## more negative = more offensive, more positive = more stall one # = 0.45%