weatherless...................63.62703% offense.......................49.34602% balance.......................26.65564% rain..........................21.17591% hyperoffense..................17.73054% sun...........................13.78422% semistall..................... 4.18571% voltturn...................... 4.00507% multiweather.................. 3.05676% rainoffense................... 3.04021% hail.......................... 2.80228% stall......................... 2.08208% choice........................ 1.95383% sand.......................... 1.67607% trickroom..................... 1.51103% monotype...................... 1.29979% sunoffense.................... 0.72242% trickrain..................... 0.45432% hailoffense................... 0.33985% monofairy..................... 0.20231% sandoffense................... 0.20173% monoice....................... 0.17659% monoghost..................... 0.17239% sunstall...................... 0.16601% monowater..................... 0.13333% monodragon.................... 0.12758% tricksun...................... 0.12013% monofighting.................. 0.08757% monoelectric.................. 0.05781% monobug....................... 0.05358% monograss..................... 0.05094% monodark...................... 0.05030% monopsychic................... 0.04191% monoflying.................... 0.03872% monosteel..................... 0.03838% mononormal.................... 0.03770% rainstall..................... 0.03728% monoground.................... 0.03727% monofire...................... 0.03543% monopoison.................... 0.03282% tailwind...................... 0.02838% sandstall..................... 0.02699% hailstall..................... 0.02232% dragmag....................... 0.01931% trickhail..................... 0.00977% gravity....................... 0.00838% monorock...................... 0.00698% tricksand..................... 0.00581% trapper....................... 0.00520% swagplay...................... 0.00150% Stalliness (mean: -0.272) -2.0| |# -1.5|########### |############### -1.0|########################## |############################# -0.5|############################## |########################### 0.0|######################## |#################### +0.5|############### |########## +1.0|###### |#### +1.5|### |# +2.0|# |# +2.5|# |# +3.0| more negative = more offensive, more positive = more stall one # = 0.44%