weatherless...................64.41493% offense.......................42.54140% balance.......................27.52199% rain..........................23.30951% hyperoffense..................19.85552% sun...........................12.94657% semistall..................... 6.06795% voltturn...................... 4.42784% stall......................... 4.01314% rainoffense................... 3.87321% multiweather.................. 2.83139% choice........................ 2.29055% trickroom..................... 2.23808% hail.......................... 1.59133% monotype...................... 0.58329% trickrain..................... 0.58150% sand.......................... 0.57449% sunoffense.................... 0.55433% sunstall...................... 0.30607% hailoffense................... 0.23510% monofairy..................... 0.23071% rainstall..................... 0.07478% sandoffense................... 0.06726% tricksun...................... 0.06375% monopoison.................... 0.05741% monoghost..................... 0.04853% monowater..................... 0.04659% monoice....................... 0.04212% monofighting.................. 0.03573% monodragon.................... 0.03437% monobug....................... 0.02865% monoelectric.................. 0.02666% hailstall..................... 0.01956% tailwind...................... 0.01946% dragmag....................... 0.01389% monograss..................... 0.01179% sandstall..................... 0.01153% monodark...................... 0.01036% monosteel..................... 0.00593% monoflying.................... 0.00421% mononormal.................... 0.00404% trapper....................... 0.00330% tricksand..................... 0.00317% monoground.................... 0.00314% gravity....................... 0.00311% monofire...................... 0.00227% monopsychic................... 0.00208% swagplay...................... 0.00197% trickhail..................... 0.00055% monorock...................... 0.00036% Stalliness (mean: -0.186) -2.0| |# -1.5|################ |################# -1.0|############################## |########################### -0.5|########################### |########################## 0.0|######################## |#################### +0.5|################### |############# +1.0|########## |####### +1.5|#### |## +2.0|# |# +2.5|## |# +3.0|# more negative = more offensive, more positive = more stall one # = 0.40%