weatherless...................87.11070% offense.......................46.44068% balance.......................29.21470% hyperoffense..................19.64944% voltturn......................11.66951% sand..........................11.41107% semistall..................... 2.99118% stall......................... 1.70399% trickroom..................... 1.45094% sandoffense................... 0.98328% choice........................ 0.97377% rain.......................... 0.68846% monotype...................... 0.68226% hail.......................... 0.53216% tailwind...................... 0.38661% sun........................... 0.28324% dragmag....................... 0.25430% sandstall..................... 0.25264% monobug....................... 0.14927% mononormal.................... 0.13645% rainoffense................... 0.12529% hailoffense................... 0.10833% monoghost..................... 0.07526% monofairy..................... 0.06326% tricksand..................... 0.06037% monodragon.................... 0.05872% monoflying.................... 0.04218% monograss..................... 0.03721% sunoffense.................... 0.03721% monodark...................... 0.03391% multiweather.................. 0.02564% monoground.................... 0.02398% monopsychic................... 0.02274% monowater..................... 0.02067% monorock...................... 0.01943% monofighting.................. 0.01613% monofire...................... 0.01489% monosteel..................... 0.01323% monoelectric.................. 0.00992% monoice....................... 0.00827% gravity....................... 0.00496% monopoison.................... 0.00331% swagplay...................... 0.00331% trickhail..................... 0.00289% tricksun...................... 0.00083% trickrain..................... 0.00041% trapper....................... 0.00041% hailstall..................... 0.00041% Stalliness (mean: -0.289) -2.0|## |##### -1.5|########### |################# -1.0|##################### |######################## -0.5|############################ |############################## 0.0|############################# |###################### +0.5|################# |############# +1.0|####### |### +1.5|## |# +2.0|# | +2.5|# |# +3.0| more negative = more offensive, more positive = more stall one # = 0.42%