weatherless...................87.54174% offense.......................43.88981% balance.......................30.14988% hyperoffense..................20.88381% voltturn......................13.49358% sand..........................11.14590% semistall..................... 3.12124% stall......................... 1.95525% trickroom..................... 1.60984% choice........................ 1.12600% sandoffense................... 0.92446% hail.......................... 0.59155% monotype...................... 0.58996% rain.......................... 0.54821% tailwind...................... 0.36324% sandstall..................... 0.28168% dragmag....................... 0.20012% sun........................... 0.18930% monobug....................... 0.17325% hailoffense................... 0.15012% mononormal.................... 0.10471% rainoffense................... 0.10170% monofairy..................... 0.09094% monoghost..................... 0.04704% tricksand..................... 0.04431% monodragon.................... 0.03934% monoflying.................... 0.03886% monograss..................... 0.03416% sunoffense.................... 0.03128% multiweather.................. 0.01670% monodark...................... 0.01437% monofighting.................. 0.01070% monorock...................... 0.00970% monoground.................... 0.00773% gravity....................... 0.00743% monowater..................... 0.00661% monofire...................... 0.00653% monopsychic................... 0.00650% monoelectric.................. 0.00447% monoice....................... 0.00361% monosteel..................... 0.00252% trickhail..................... 0.00238% monopoison.................... 0.00183% swagplay...................... 0.00079% trickrain..................... 0.00055% tricksun...................... 0.00042% hailstall..................... 0.00023% trapper....................... 0.00000% Stalliness (mean: -0.280) -2.0|### |####### -1.5|############# |################### -1.0|##################### |####################### -0.5|########################### |############################## 0.0|############################## |######################## +0.5|################### |############## +1.0|####### |#### +1.5|## |# +2.0|# | +2.5|# |# +3.0| more negative = more offensive, more positive = more stall one # = 0.41%