weatherless...................89.42564% offense.......................37.22390% balance.......................31.14495% hyperoffense..................24.60703% voltturn......................14.38975% sand.......................... 9.61529% semistall..................... 4.39035% stall......................... 2.63377% choice........................ 1.94145% trickroom..................... 1.76482% hail.......................... 0.69090% sandoffense................... 0.53736% tailwind...................... 0.44223% sandstall..................... 0.36235% hailoffense................... 0.23656% rain.......................... 0.19697% monotype...................... 0.15725% dragmag....................... 0.13090% rainoffense................... 0.08508% sun........................... 0.08091% monofairy..................... 0.07866% tricksand..................... 0.02265% monobug....................... 0.02227% monoghost..................... 0.02093% sunoffense.................... 0.01496% monodragon.................... 0.01375% multiweather.................. 0.00972% mononormal.................... 0.00719% gravity....................... 0.00712% monofighting.................. 0.00423% monoflying.................... 0.00323% monoelectric.................. 0.00279% monodark...................... 0.00270% trickhail..................... 0.00109% monopsychic................... 0.00102% monorock...................... 0.00072% monoice....................... 0.00071% monofire...................... 0.00069% trickrain..................... 0.00065% monowater..................... 0.00051% monosteel..................... 0.00050% monograss..................... 0.00030% monoground.................... 0.00022% swagplay...................... 0.00002% monopoison.................... 0.00001% trapper....................... 0.00000% hailstall..................... 0.00000% tricksun...................... 0.00000% Stalliness (mean: -0.252) -2.0|#### |######### -1.5|################ |############################ -1.0|####################### |##################### -0.5|########################## |############################## 0.0|############################# |####################### +0.5|######################## |#################### +1.0|########## |###### +1.5|### |## +2.0|# |# +2.5|# |# +3.0|# more negative = more offensive, more positive = more stall one # = 0.36%