weatherless...................90.94065% balance.......................32.75325% hyperoffense..................30.44319% offense.......................27.83953% voltturn......................11.53426% sand.......................... 8.63748% semistall..................... 6.47864% choice........................ 4.82991% stall......................... 2.48539% trickroom..................... 1.76023% hail.......................... 0.34657% sandoffense................... 0.31644% sandstall..................... 0.28039% tailwind...................... 0.16668% hailoffense................... 0.11858% rain.......................... 0.07197% dragmag....................... 0.03810% sun........................... 0.02332% multiweather.................. 0.01999% rainoffense................... 0.01841% monotype...................... 0.01201% gravity....................... 0.00712% tricksand..................... 0.00706% monoghost..................... 0.00430% monofighting.................. 0.00293% monoelectric.................. 0.00290% monobug....................... 0.00216% monodragon.................... 0.00076% monodark...................... 0.00049% monopsychic................... 0.00048% sunoffense.................... 0.00041% mononormal.................... 0.00041% trickhail..................... 0.00036% trickrain..................... 0.00026% monorock...................... 0.00015% monoflying.................... 0.00009% monosteel..................... 0.00008% monoice....................... 0.00006% monowater..................... 0.00006% monofire...................... 0.00004% monoground.................... 0.00001% monograss..................... 0.00000% monofairy..................... 0.00000% swagplay...................... 0.00000% monopoison.................... 0.00000% trapper....................... 0.00000% hailstall..................... 0.00000% tricksun...................... 0.00000% Stalliness (mean: -0.237) -2.0|###### |######### -1.5|############## |############################## -1.0|############### |########### -0.5|############ |####################### 0.0|################## |################## +0.5|#################### |##################### +1.0|########## |######## +1.5|### |## +2.0| |# +2.5| |# +3.0|# more negative = more offensive, more positive = more stall one # = 0.44%