weatherless...................80.69308% balance.......................51.63072% offense.......................46.04251% sun........................... 8.34690% rain.......................... 5.40457% trickroom..................... 4.02771% hail.......................... 3.37479% sand.......................... 2.42009% tricksun...................... 2.25666% voltturn...................... 1.32497% tailwind...................... 1.22002% semistall..................... 1.13311% hyperoffense.................. 1.07644% monotype...................... 0.36071% sandoffense................... 0.32199% multiweather.................. 0.23725% stall......................... 0.11723% trickhail..................... 0.10667% rainoffense................... 0.09088% monoice....................... 0.06001% sunoffense.................... 0.05568% monowater..................... 0.04458% tricksand..................... 0.04458% monopsychic................... 0.03628% monofairy..................... 0.03122% monoghost..................... 0.02834% trickrain..................... 0.02689% batonpass..................... 0.02428% monodark...................... 0.02328% monoflying.................... 0.02121% gravity....................... 0.01994% monoelectric.................. 0.01976% monobug....................... 0.01715% monosteel..................... 0.01606% dragmag....................... 0.01570% monofire...................... 0.01507% monopoison.................... 0.01426% monograss..................... 0.01363% sandstall..................... 0.01254% mononormal.................... 0.00803% monodragon.................... 0.00704% hailoffense................... 0.00596% hailstall..................... 0.00397% trapper....................... 0.00370% sunstall...................... 0.00352% monorock...................... 0.00217% rainstall..................... 0.00153% monofighting.................. 0.00135% monoground.................... 0.00126% Stalliness (mean: 0.038) -1.2|# |## -0.8|#### |######## -0.4|################# |########################## 0.0|############################## |########################### +0.4|##################### |############ +0.8|##### |## |# | more negative = more offensive, more positive = more stall one # = 0.65%