weatherless...................87.25246% balance.......................52.38762% offense.......................46.88575% sun........................... 5.90640% rain.......................... 4.87700% trickroom..................... 3.54563% tricksun...................... 2.19164% voltturn...................... 2.17500% tailwind...................... 1.61530% hail.......................... 1.30573% sand.......................... 0.68983% hyperoffense.................. 0.47524% semistall..................... 0.24666% sandoffense................... 0.18892% monotype...................... 0.05612% sunoffense.................... 0.04184% monowater..................... 0.03347% multiweather.................. 0.03114% trickrain..................... 0.02274% trickhail..................... 0.02020% tricksand..................... 0.00711% monoice....................... 0.00551% stall......................... 0.00473% rainoffense................... 0.00452% monobug....................... 0.00275% monopsychic................... 0.00269% monodark...................... 0.00266% dragmag....................... 0.00209% monofairy..................... 0.00203% monoflying.................... 0.00202% monoelectric.................. 0.00170% monoghost..................... 0.00158% batonpass..................... 0.00145% monosteel..................... 0.00121% gravity....................... 0.00031% mononormal.................... 0.00023% sandstall..................... 0.00017% trapper....................... 0.00016% hailoffense................... 0.00015% monograss..................... 0.00010% monofighting.................. 0.00009% hailstall..................... 0.00008% monodragon.................... 0.00004% rainstall..................... 0.00002% monofire...................... 0.00002% monorock...................... 0.00001% monoground.................... 0.00001% sunstall...................... 0.00000% monopoison.................... 0.00000% Stalliness (mean: 0.032) -1.2| |# -0.8|## |###### -0.4|############ |########################## 0.0|############################## |####################### +0.4|################## |######### +0.8|### |# | | more negative = more offensive, more positive = more stall one # = 0.76%