weatherless...................88.85402% balance.......................56.25190% offense.......................43.28751% rain.......................... 4.83131% sun........................... 4.34457% trickroom..................... 2.69195% hail.......................... 1.48588% tricksun...................... 1.24436% voltturn...................... 0.81458% sand.......................... 0.51523% tailwind...................... 0.40321% hyperoffense.................. 0.30586% sandoffense................... 0.20275% semistall..................... 0.14717% monotype...................... 0.05527% trickhail..................... 0.04287% monowater..................... 0.03917% multiweather.................. 0.03086% sunoffense.................... 0.01246% stall......................... 0.00756% tricksand..................... 0.00490% monoice....................... 0.00401% monobug....................... 0.00336% monodark...................... 0.00251% monoflying.................... 0.00228% trickrain..................... 0.00224% batonpass..................... 0.00214% rainoffense................... 0.00200% monopsychic................... 0.00120% monosteel..................... 0.00096% monofairy..................... 0.00075% monoghost..................... 0.00065% gravity....................... 0.00031% dragmag....................... 0.00026% trapper....................... 0.00023% mononormal.................... 0.00021% monofighting.................. 0.00008% monoelectric.................. 0.00007% sandstall..................... 0.00004% hailoffense................... 0.00002% monograss..................... 0.00001% monodragon.................... 0.00000% hailstall..................... 0.00000% monoground.................... 0.00000% rainstall..................... 0.00000% monofire...................... 0.00000% monorock...................... 0.00000% sunstall...................... 0.00000% monopoison.................... 0.00000% Stalliness (mean: 0.059) -1.2| | -0.8|## |### -0.4|######### |###################### 0.0|############################## |##################### +0.4|################### |######### +0.8|## | | | more negative = more offensive, more positive = more stall one # = 0.84%