weatherless...................78.82852% balance.......................59.76354% offense.......................39.33756% hail.......................... 9.15482% sun........................... 7.69110% trickroom..................... 5.01850% rain.......................... 3.19584% tricksun...................... 3.15935% sand.......................... 1.24524% voltturn...................... 1.16502% semistall..................... 0.70881% tailwind...................... 0.45914% hyperoffense.................. 0.16054% multiweather.................. 0.11408% monotype...................... 0.09700% trickhail..................... 0.08582% sandoffense................... 0.04323% monowater..................... 0.03435% tricksand..................... 0.03082% stall......................... 0.02955% gravity....................... 0.02465% monoice....................... 0.02300% sunoffense.................... 0.01700% rainoffense................... 0.01098% sandstall..................... 0.01004% dragmag....................... 0.00864% hailoffense................... 0.00770% trickrain..................... 0.00736% monograss..................... 0.00594% monoelectric.................. 0.00558% batonpass..................... 0.00550% monofire...................... 0.00463% monobug....................... 0.00304% mononormal.................... 0.00294% monodark...................... 0.00259% monorock...................... 0.00253% monopoison.................... 0.00244% monodragon.................... 0.00217% monopsychic................... 0.00189% monoghost..................... 0.00167% monofighting.................. 0.00125% monosteel..................... 0.00117% monoflying.................... 0.00091% monofairy..................... 0.00085% allweather.................... 0.00037% hailstall..................... 0.00037% sunstall...................... 0.00015% monoground.................... 0.00005% rainstall..................... 0.00002% trapper....................... 0.00000% Stalliness (mean: 0.095) | -0.8|## |##### -0.4|############# |###################### 0.0|############################## |############################## +0.4|###################### |############# +0.8|#### |# | | more negative = more offensive, more positive = more stall one # = 0.70%