sand..........................56.66408% weatherless...................42.45040% offense.......................34.91701% balance.......................28.64620% semistall.....................19.86911% batonpass.....................11.79188% stall......................... 8.79475% hyperoffense.................. 7.77292% sandstall..................... 4.54693% sandoffense................... 3.05055% dragmag....................... 2.38673% rain.......................... 0.61618% rainoffense................... 0.45930% sun........................... 0.28627% sunoffense.................... 0.24276% choice........................ 0.04709% monotype...................... 0.04666% monowater..................... 0.02185% monopsychic................... 0.01943% multiweather.................. 0.01693% mononormal.................... 0.00304% rainstall..................... 0.00281% voltturn...................... 0.00205% trapper....................... 0.00076% monorock...................... 0.00075% monobug....................... 0.00070% sunstall...................... 0.00042% monoghost..................... 0.00023% monopoison.................... 0.00017% monodragon.................... 0.00015% monograss..................... 0.00014% monofighting.................. 0.00006% monoflying.................... 0.00006% monoelectric.................. 0.00004% monosteel..................... 0.00004% monofire...................... 0.00002% hail.......................... 0.00000% monoground.................... 0.00000% monoice....................... 0.00000% monodark...................... 0.00000% monofairy..................... 0.00000% Stalliness (mean: 0.312) |# -1.5|### |######## -1.0|############### |################# -0.5|##################### |############################## 0.0|################# |########### +0.5|###################### |################# +1.0|################### |################### +1.5|#################### |######## +2.0|###### |### +2.5|## more negative = more offensive, more positive = more stall one # = 0.42%