weatherless...................50.63418% offense.......................46.20714% sand..........................44.71320% hyperoffense..................28.34042% balance.......................17.37755% sandoffense...................13.07618% stall......................... 4.17569% semistall..................... 3.89920% rain.......................... 3.15030% sandstall..................... 2.37755% dragmag....................... 1.97216% voltturn...................... 1.95476% hail.......................... 1.69954% choice........................ 1.43465% rainoffense................... 1.20843% monotype...................... 1.04859% multiweather.................. 0.53106% trickroom..................... 0.38605% sun........................... 0.33707% hailstall..................... 0.23395% monowater..................... 0.19335% monofighting.................. 0.16757% tricksand..................... 0.11601% sunoffense.................... 0.10376% monoice....................... 0.08765% monorock...................... 0.08378% monopsychic................... 0.05929% monodark...................... 0.05929% monosteel..................... 0.05672% monopoison.................... 0.05285% monobug....................... 0.05220% gravity....................... 0.04705% hailoffense................... 0.04640% monoghost..................... 0.04447% monoelectric.................. 0.04447% mononormal.................... 0.04447% monograss..................... 0.04383% monofire...................... 0.04189% monoground.................... 0.02965% monoflying.................... 0.02900% trickrain..................... 0.02320% tricksun...................... 0.00967% tailwind...................... 0.00773% trickhail..................... 0.00322% monofairy..................... 0.00193% rainstall..................... 0.00064% Stalliness (mean: -0.437) |# -2.0|### |###### -1.5|############## |####################### -1.0|############################ |############################## -0.5|####################### |##################### 0.0|################ |########## +0.5|######## |######## +1.0|##### |### +1.5|### |### +2.0|### |# +2.5|## more negative = more offensive, more positive = more stall one # = 0.48%