sand..........................50.05214% weatherless...................46.27340% offense.......................45.10398% hyperoffense..................31.45248% sandoffense...................15.93309% balance.......................15.02572% stall......................... 4.57108% semistall..................... 3.84674% sandstall..................... 2.70878% rain.......................... 2.62880% dragmag....................... 2.23106% voltturn...................... 2.06064% choice........................ 1.71159% hail.......................... 1.36306% rainoffense................... 1.19406% multiweather.................. 0.48449% monotype...................... 0.35914% hailstall..................... 0.20384% trickroom..................... 0.19982% sun........................... 0.16999% sunoffense.................... 0.09276% tricksand..................... 0.08763% monofighting.................. 0.07975% monowater..................... 0.06200% monobug....................... 0.04526% gravity....................... 0.04381% monosteel..................... 0.04348% hailoffense................... 0.03984% monoice....................... 0.02969% monorock...................... 0.01938% monopoison.................... 0.01761% monodark...................... 0.01306% monoground.................... 0.00926% monofire...................... 0.00914% monopsychic................... 0.00826% monoflying.................... 0.00809% monograss..................... 0.00643% monoelectric.................. 0.00610% mononormal.................... 0.00586% tailwind...................... 0.00447% monoghost..................... 0.00445% trickrain..................... 0.00417% tricksun...................... 0.00203% trickhail..................... 0.00100% rainstall..................... 0.00027% monofairy..................... 0.00013% Stalliness (mean: -0.484) | -2.0|### |####### -1.5|############### |######################## -1.0|############################# |############################## -0.5|##################### |################### 0.0|############# |######## +0.5|###### |####### +1.0|##### |### +1.5|### |## +2.0|### |# +2.5|## more negative = more offensive, more positive = more stall one # = 0.50%