sand..........................53.16692% weatherless...................44.10527% offense.......................42.86489% hyperoffense..................33.00717% sandoffense...................17.61836% balance.......................15.31419% stall......................... 4.96938% semistall..................... 3.84436% sandstall..................... 3.04629% voltturn...................... 2.57791% dragmag....................... 1.94358% rain.......................... 1.70555% choice........................ 1.65247% hail.......................... 1.16852% rainoffense................... 0.92991% multiweather.................. 0.24283% hailstall..................... 0.16976% gravity....................... 0.10071% sun........................... 0.09709% monotype...................... 0.09600% trickroom..................... 0.07858% monofighting.................. 0.07704% tricksand..................... 0.06364% sunoffense.................... 0.05360% monopoison.................... 0.00537% monorock...................... 0.00371% monoice....................... 0.00320% hailoffense................... 0.00314% monosteel..................... 0.00282% monowater..................... 0.00250% tailwind...................... 0.00160% monograss..................... 0.00047% monobug....................... 0.00027% monoflying.................... 0.00021% mononormal.................... 0.00009% monoground.................... 0.00008% monofire...................... 0.00007% monodark...................... 0.00007% monoelectric.................. 0.00006% monoghost..................... 0.00004% tricksun...................... 0.00001% monopsychic................... 0.00001% trickrain..................... 0.00000% trickhail..................... 0.00000% monofairy..................... 0.00000% rainstall..................... 0.00000% Stalliness (mean: -0.477) | -2.0|## |######## -1.5|################ |######################## -1.0|############################## |############################ -0.5|################### |#################### 0.0|############# |######## +0.5|##### |######## +1.0|#### |### +1.5|#### |### +2.0|### |## +2.5|# more negative = more offensive, more positive = more stall one # = 0.50%