sand..........................52.06950% weatherless...................45.41521% offense.......................37.99357% hyperoffense..................36.91874% sandoffense...................18.34917% balance.......................11.13997% semistall..................... 7.23771% stall......................... 6.71001% sandstall..................... 3.94239% voltturn...................... 2.60749% choice........................ 2.05340% dragmag....................... 1.63015% rain.......................... 1.38568% hail.......................... 1.36046% rainoffense................... 0.89308% gravity....................... 0.41894% multiweather.................. 0.25576% hailstall..................... 0.24546% monotype...................... 0.09351% monofighting.................. 0.09081% trickroom..................... 0.02700% sun........................... 0.02492% tricksand..................... 0.02287% sunoffense.................... 0.02084% monopoison.................... 0.00191% tailwind...................... 0.00179% hailoffense................... 0.00093% monosteel..................... 0.00036% monowater..................... 0.00020% monorock...................... 0.00015% monoice....................... 0.00003% monograss..................... 0.00002% monobug....................... 0.00001% monofire...................... 0.00000% mononormal.................... 0.00000% monoflying.................... 0.00000% monoghost..................... 0.00000% monoelectric.................. 0.00000% monopsychic................... 0.00000% monodark...................... 0.00000% tricksun...................... 0.00000% monoground.................... 0.00000% trickhail..................... 0.00000% trickrain..................... 0.00000% monofairy..................... 0.00000% rainstall..................... 0.00000% Stalliness (mean: -0.412) | -2.0|## |####### -1.5|################## |############################## -1.0|############################## |######################### -0.5|################# |#################### 0.0|###### |### +0.5|#### |######## +1.0|##### |#### +1.5|########### |#### +2.0|#### |### +2.5|# more negative = more offensive, more positive = more stall one # = 0.49%