offense.......................50.16967% rain..........................43.50224% sun...........................33.85778% balance.......................23.53077% weatherless...................16.67052% hyperoffense..................15.28228% sand..........................11.05969% semistall..................... 6.01959% multiweather.................. 5.69567% rainoffense................... 5.27919% sunoffense.................... 5.12880% stall......................... 4.99769% rainstall..................... 3.92951% choice........................ 0.72883% hail.......................... 0.71340% monotype...................... 0.68641% dragmag....................... 0.65942% sandoffense................... 0.62857% batonpass..................... 0.41262% sandstall..................... 0.40491% voltturn...................... 0.25066% monowater..................... 0.13111% monodragon.................... 0.11954% sunstall...................... 0.10797% monopsychic................... 0.10412% monoice....................... 0.06170% tailwind...................... 0.05784% monorock...................... 0.04627% monoelectric.................. 0.04627% trickroom..................... 0.04242% monosteel..................... 0.04242% monofire...................... 0.04242% monodark...................... 0.03085% monoflying.................... 0.03085% monoghost..................... 0.02699% mononormal.................... 0.02699% trickrain..................... 0.02314% monofighting.................. 0.02314% monograss..................... 0.01928% monoground.................... 0.01928% tricksun...................... 0.01542% monobug....................... 0.01157% hailoffense................... 0.01157% hailstall..................... 0.01157% fear.......................... 0.00386% monopoison.................... 0.00386% Stalliness (mean: -0.191) |### -1.5|####### |############## -1.0|########################### |############################## -0.5|############################ |######################### 0.0|##################### |############## +0.5|############## |######### +1.0|######## |###### +1.5|### |#### +2.0|## |### +2.5|# | +3.0| more negative = more offensive, more positive = more stall one # = 0.45%