offense.......................50.15735% rain..........................45.53901% sun...........................37.06329% balance.......................22.48870% hyperoffense..................14.05906% weatherless...................11.36031% sand..........................11.15569% semistall..................... 7.00054% stall......................... 6.29435% sunoffense.................... 5.81365% multiweather.................. 5.81251% rainstall..................... 4.99010% rainoffense................... 4.47017% hail.......................... 0.81558% dragmag....................... 0.57001% sandstall..................... 0.55785% sandoffense................... 0.39718% choice........................ 0.37441% batonpass..................... 0.29112% monotype...................... 0.23165% voltturn...................... 0.17987% sunstall...................... 0.12103% monodragon.................... 0.07476% tailwind...................... 0.07429% trickroom..................... 0.04944% monopsychic................... 0.02626% monoice....................... 0.02304% tricksun...................... 0.02286% trickrain..................... 0.02271% monorock...................... 0.02137% monosteel..................... 0.01941% monowater..................... 0.01883% hailstall..................... 0.01511% monodark...................... 0.01435% monoelectric.................. 0.01383% monofire...................... 0.01092% mononormal.................... 0.00950% monofighting.................. 0.00946% monograss..................... 0.00915% monoghost..................... 0.00826% monoflying.................... 0.00684% monoground.................... 0.00474% hailoffense................... 0.00434% monopoison.................... 0.00204% fear.......................... 0.00063% monobug....................... 0.00001% Stalliness (mean: -0.143) |## -1.5|####### |############## -1.0|######################### |############################## -0.5|############################# |########################## 0.0|###################### |############# +0.5|############ |########## +1.0|######### |####### +1.5|#### |##### +2.0|### |#### +2.5|# | +3.0| more negative = more offensive, more positive = more stall one # = 0.45%