weatherless...................71.92685% offense.......................49.39668% balance.......................41.83635% sand..........................11.63273% trickroom..................... 9.40799% rain.......................... 9.16290% sun........................... 7.23982% hyperoffense.................. 5.56184% tailwind...................... 4.60030% gravity....................... 3.48793% semistall..................... 2.54525% monotype...................... 2.22474% hail.......................... 2.20588% multiweather.................. 2.07391% choice........................ 1.15008% sandoffense................... 0.99925% voltturn...................... 0.98039% stall......................... 0.65988% trickhail..................... 0.56561% dragmag....................... 0.52790% monofire...................... 0.50905% monoelectric.................. 0.37707% monowater..................... 0.32051% sunoffense.................... 0.24510% mononormal.................... 0.22624% trickrain..................... 0.20739% tricksand..................... 0.20739% monopoison.................... 0.16968% monofighting.................. 0.16968% rainoffense................... 0.15083% monosteel..................... 0.13198% monoground.................... 0.07541% sunstall...................... 0.05656% monopsychic................... 0.05656% sandstall..................... 0.03771% monograss..................... 0.03771% monorock...................... 0.03771% monoghost..................... 0.03771% hailoffense................... 0.03771% monoice....................... 0.03771% monodragon.................... 0.03771% batonpass..................... 0.01885% monobug....................... 0.01885% tricksun...................... 0.01885% trapper....................... 0.01885% rainstall..................... 0.01885% Stalliness (mean: -0.077) |# -1.5|# |###### -1.0|######### |#################### -0.5|############################ |############################## 0.0|############################## |######################## +0.5|############################# |######### +1.0|### |### +1.5|# | +2.0| | +2.5| | +3.0| | more negative = more offensive, more positive = more stall one # = 0.52%