weatherless...................71.41146% offense.......................49.02731% balance.......................43.86449% trickroom.....................12.63720% sand..........................12.20952% rain.......................... 9.91785% sun........................... 6.57753% tailwind...................... 5.52921% gravity....................... 5.04268% hyperoffense.................. 4.98959% multiweather.................. 2.41042% hail.......................... 2.38668% semistall..................... 1.81845% monotype...................... 1.55267% choice........................ 1.50304% sandoffense................... 1.26457% voltturn...................... 0.91582% trickhail..................... 0.81648% monofire...................... 0.48080% dragmag....................... 0.40020% stall......................... 0.30016% monoelectric.................. 0.27095% monowater..................... 0.25629% trickrain..................... 0.24803% sunoffense.................... 0.20712% tricksand..................... 0.18909% monofighting.................. 0.13706% rainoffense................... 0.11266% mononormal.................... 0.10834% monopoison.................... 0.07257% monopsychic................... 0.05685% monoground.................... 0.05203% monosteel..................... 0.03518% hailoffense................... 0.03318% monoghost..................... 0.03175% sunstall...................... 0.03107% monograss..................... 0.02470% sandstall..................... 0.02077% monorock...................... 0.01959% trapper....................... 0.01957% tricksun...................... 0.01708% rainstall..................... 0.01111% monobug....................... 0.01014% batonpass..................... 0.00864% monodragon.................... 0.00343% monoice....................... 0.00029% Stalliness (mean: -0.068) | -1.5|# |##### -1.0|###### |################ -0.5|######################## |############################ 0.0|########################### |#################### +0.5|############################## |######## +1.0|## |# +1.5| | +2.0| | +2.5| | +3.0| | more negative = more offensive, more positive = more stall one # = 0.59%