weatherless...................71.49501% balance.......................50.66648% offense.......................43.75686% gravity.......................12.33907% rain..........................11.36831% sand..........................10.71608% trickroom..................... 9.19214% tailwind...................... 9.00771% sun........................... 5.39348% hyperoffense.................. 4.25654% hail.......................... 3.44816% multiweather.................. 2.38887% sandoffense................... 2.01633% choice........................ 1.73912% trickhail..................... 1.73483% semistall..................... 1.31352% voltturn...................... 0.99392% monotype...................... 0.55322% monofire...................... 0.27548% trickrain..................... 0.26842% dragmag....................... 0.24608% monowater..................... 0.09395% mononormal.................... 0.06529% monopsychic................... 0.05404% sunoffense.................... 0.04459% monoelectric.................. 0.03975% rainoffense................... 0.03395% monopoison.................... 0.01361% monoground.................... 0.01057% hailoffense................... 0.01036% stall......................... 0.00660% monodragon.................... 0.00035% monosteel..................... 0.00020% monoice....................... 0.00000% sunstall...................... 0.00000% sandstall..................... 0.00000% monograss..................... 0.00000% batonpass..................... 0.00000% monobug....................... 0.00000% tricksun...................... 0.00000% monofighting.................. 0.00000% monorock...................... 0.00000% monoghost..................... 0.00000% trapper....................... 0.00000% tricksand..................... 0.00000% rainstall..................... 0.00000% Stalliness (mean: -0.020) | -1.5| |#### -1.0|### |########## -0.5|############## |############# 0.0|#################### |########### +0.5|############################## |#### +1.0|# | +1.5| | +2.0| | +2.5| | +3.0| | more negative = more offensive, more positive = more stall one # = 0.90%