weatherless...................77.16208% balance.......................40.54898% offense.......................32.75785% sand..........................16.92621% hyperoffense..................11.46202% semistall..................... 8.93720% sun........................... 7.29933% stall......................... 6.29395% voltturn...................... 5.62249% multiweather.................. 3.02439% rain.......................... 1.56243% trickroom..................... 0.63138% dragmag....................... 0.54943% sandstall..................... 0.53987% sandoffense................... 0.34323% monotype...................... 0.25304% sunoffense.................... 0.24682% gravity....................... 0.10381% choice........................ 0.09623% monodark...................... 0.08180% hail.......................... 0.07616% rainoffense................... 0.06355% monoground.................... 0.03651% sunstall...................... 0.03157% tailwind...................... 0.02858% monosteel..................... 0.02368% rainstall..................... 0.02223% monowater..................... 0.02174% trickhail..................... 0.01487% monoghost..................... 0.01462% monoelectric.................. 0.01234% monofighting.................. 0.01155% monopsychic................... 0.01099% monoflying.................... 0.01064% monobug....................... 0.00689% mononormal.................... 0.00636% monofire...................... 0.00575% tricksand..................... 0.00415% monograss..................... 0.00332% monopoison.................... 0.00324% monodragon.................... 0.00317% monofairy..................... 0.00238% hailstall..................... 0.00214% monorock...................... 0.00139% monoice....................... 0.00054% hailoffense................... 0.00011% trapper....................... 0.00002% trickrain..................... 0.00000% tricksun...................... 0.00000% Stalliness (mean: 0.115) |###### -1.5|####### |######## -1.0|############## |############# -0.5|################ |####################### 0.0|############################ |############################## +0.5|######################### |################## +1.0|########## |########## +1.5|###### |##### +2.0|### |# +2.5|## |# +3.0|# more negative = more offensive, more positive = more stall one # = 0.44%