weatherless...................80.05910% offense.......................42.66580% balance.......................31.24188% voltturn......................14.94625% hyperoffense..................10.61797% stall......................... 9.22376% sand.......................... 8.13940% rain.......................... 6.60783% semistall..................... 6.25059% sun........................... 5.06426% trickroom..................... 2.76354% hail.......................... 1.23031% multiweather.................. 1.09523% sandstall..................... 0.58743% monotype...................... 0.48547% dragmag....................... 0.40588% sandoffense................... 0.32614% choice........................ 0.29632% hailoffense................... 0.28047% tailwind...................... 0.23930% sunoffense.................... 0.18113% rainoffense................... 0.16460% tricksun...................... 0.13043% monowater..................... 0.10599% monofire...................... 0.05721% monoground.................... 0.05135% monoice....................... 0.04838% rainstall..................... 0.03745% monopsychic................... 0.03705% sunstall...................... 0.03576% monosteel..................... 0.03562% monopoison.................... 0.03094% monobug....................... 0.02099% monoflying.................... 0.01974% monoelectric.................. 0.01939% gravity....................... 0.01718% monofighting.................. 0.01631% mononormal.................... 0.01463% monodark...................... 0.01427% monoghost..................... 0.01094% hailstall..................... 0.00720% trickhail..................... 0.00687% monodragon.................... 0.00559% monofairy..................... 0.00521% tricksand..................... 0.00235% monograss..................... 0.00213% allweather.................... 0.00118% monorock...................... 0.00075% trapper....................... 0.00009% trickrain..................... 0.00001% Stalliness (mean: 0.112) |######## -1.0|############# |############################## 0.0|############################# |################# +1.0|########### |##### +2.0|### |## +3.0|### |## more negative = more offensive, more positive = more stall one # = 0.81%