weatherless...................82.44590% offense.......................43.73066% balance.......................24.77052% stall.........................13.98473% voltturn...................... 9.95521% hyperoffense.................. 8.83946% semistall..................... 8.67463% sand.......................... 7.57201% sun........................... 5.30868% rain.......................... 5.18701% sandstall..................... 1.25520% multiweather.................. 0.92962% trickroom..................... 0.74692% tailwind...................... 0.41978% hail.......................... 0.41664% dragmag....................... 0.36011% monotype...................... 0.16292% hailoffense................... 0.13499% sandoffense................... 0.10800% choice........................ 0.10656% sunoffense.................... 0.09324% monowater..................... 0.05772% sunstall...................... 0.04041% tricksun...................... 0.04038% monofire...................... 0.03932% rainoffense................... 0.03436% monoground.................... 0.01462% monodark...................... 0.01330% trickhail..................... 0.01222% rainstall..................... 0.01135% monopoison.................... 0.00983% gravity....................... 0.00908% monoflying.................... 0.00850% monofighting.................. 0.00636% monosteel..................... 0.00576% monopsychic................... 0.00531% monobug....................... 0.00475% monodragon.................... 0.00413% monoelectric.................. 0.00216% mononormal.................... 0.00194% monoghost..................... 0.00106% monoice....................... 0.00052% monofairy..................... 0.00052% monograss..................... 0.00020% allweather.................... 0.00017% hailstall..................... 0.00013% tricksand..................... 0.00003% monorock...................... 0.00003% trapper....................... 0.00001% trickrain..................... 0.00000% Stalliness (mean: 0.244) |##### -1.0|########## |############################## 0.0|################# |############ +1.0|########### |###### +2.0|##### |## +3.0|##### |# more negative = more offensive, more positive = more stall one # = 0.96%