weatherless...................63.47763% offense.......................50.03450% balance.......................38.28326% rain..........................16.67690% sun........................... 9.55624% sand.......................... 8.33061% hail.......................... 6.06235% trickroom..................... 5.75808% hyperoffense.................. 5.61637% monotype...................... 4.70370% multiweather.................. 4.03702% semistall..................... 3.59844% voltturn...................... 3.15439% stall......................... 2.46743% rainoffense................... 1.71495% tailwind...................... 1.66550% tricksun...................... 1.39123% monoice....................... 0.89102% monowater..................... 0.86610% monobug....................... 0.73014% choice........................ 0.45840% monoground.................... 0.40039% monoflying.................... 0.37759% monofairy..................... 0.25095% sunoffense.................... 0.20824% sandoffense................... 0.18812% monosteel..................... 0.18143% tricksand..................... 0.16249% monoelectric.................. 0.15441% trickrain..................... 0.15269% monodragon.................... 0.14675% monopsychic................... 0.13089% hailoffense................... 0.12719% monoghost..................... 0.10471% monograss..................... 0.10228% monofire...................... 0.09332% rainstall..................... 0.08453% monofighting.................. 0.08374% monodark...................... 0.07452% mononormal.................... 0.06973% hailstall..................... 0.06100% batonpass..................... 0.05731% sandstall..................... 0.04528% monopoison.................... 0.02945% sunstall...................... 0.02391% monorock...................... 0.01906% Stalliness (mean: -0.031) |# -1.5|# |### -1.0|########## |################ -0.5|###################### |############################## 0.0|############################## |######################## +0.5|################## |######### +1.0|##### |#### +1.5|# |# +2.0|# |## +2.5| more negative = more offensive, more positive = more stall one # = 0.56%