weatherless...................55.93612% offense.......................51.46099% balance.......................36.99548% rain..........................23.08360% sun...........................14.80641% sand.......................... 8.90609% multiweather.................. 7.44059% trickroom..................... 6.39439% hyperoffense.................. 5.45689% hail.......................... 4.71508% voltturn...................... 4.64277% stall......................... 4.04217% monotype...................... 3.22280% tailwind...................... 3.05879% rainoffense................... 2.82957% semistall..................... 2.04446% tricksun...................... 2.01396% monoice....................... 0.73137% monowater..................... 0.71967% trickrain..................... 0.29209% choice........................ 0.27737% monoground.................... 0.26844% monofairy..................... 0.22684% monoflying.................... 0.22105% monodragon.................... 0.20893% monosteel..................... 0.18299% monodark...................... 0.13691% monoelectric.................. 0.12260% monofighting.................. 0.10524% sunoffense.................... 0.09694% tricksand..................... 0.08539% sandoffense................... 0.08479% rainstall..................... 0.06922% hailstall..................... 0.06572% monograss..................... 0.06415% monofire...................... 0.06013% monobug....................... 0.05484% monoghost..................... 0.05023% hailoffense................... 0.03643% mononormal.................... 0.03620% monopsychic................... 0.03322% sandstall..................... 0.02999% batonpass..................... 0.01176% monorock...................... 0.00000% monopoison.................... 0.00000% sunstall...................... 0.00000% Stalliness (mean: -0.026) | -1.5| |# -1.0|########### |################ -0.5|################# |############################## 0.0|####################### |#################### +0.5|############### |####### +1.0|#### |## +1.5| |## +2.0| |### +2.5| more negative = more offensive, more positive = more stall one # = 0.65%