offense.......................57.62848% weatherless...................49.53407% balance.......................28.23576% rain..........................26.69123% sun...........................23.71285% multiweather..................10.34937% trickroom..................... 9.45043% voltturn...................... 9.26603% hyperoffense.................. 9.24658% rainoffense................... 8.07328% sand.......................... 8.06559% tailwind...................... 5.91147% tricksun...................... 4.00142% stall......................... 2.86190% hail.......................... 2.34691% semistall..................... 2.02728% trickrain..................... 0.99921% monotype...................... 0.35416% tricksand..................... 0.13717% monoelectric.................. 0.11083% choice........................ 0.08728% monowater..................... 0.07555% sandoffense................... 0.06500% monoice....................... 0.05047% monoghost..................... 0.03050% hailoffense................... 0.02616% monobug....................... 0.01671% rainstall..................... 0.01454% monoground.................... 0.01248% mononormal.................... 0.01099% hailstall..................... 0.01029% monofairy..................... 0.00852% monograss..................... 0.00815% monodragon.................... 0.00747% monofire...................... 0.00699% monofighting.................. 0.00516% monosteel..................... 0.00498% sandstall..................... 0.00386% monopsychic................... 0.00306% sunoffense.................... 0.00194% monodark...................... 0.00155% batonpass..................... 0.00109% monoflying.................... 0.00073% monorock...................... 0.00000% monopoison.................... 0.00000% sunstall...................... 0.00000% Stalliness (mean: -0.166) | -1.5| | -1.0|############## |################ -0.5|############### |############################## 0.0|######### |############## +0.5|######### |## +1.0|### |# +1.5| | +2.0| |### +2.5| more negative = more offensive, more positive = more stall one # = 0.85%