weatherless...................81.76322% offense.......................45.33183% balance.......................39.44038% sun........................... 8.54893% semistall..................... 7.42407% hyperoffense.................. 6.39764% monotype...................... 5.51181% hail.......................... 4.33071% rain.......................... 4.16198% sand.......................... 1.89820% stall......................... 1.40607% mononormal.................... 1.40607% monowater..................... 1.32171% multiweather.................. 0.70304% trickroom..................... 0.57649% monoice....................... 0.49213% monopoison.................... 0.37964% choice........................ 0.35152% monopsychic................... 0.32340% monoflying.................... 0.30934% rainoffense................... 0.23903% monofire...................... 0.23903% monoghost..................... 0.22497% hailoffense................... 0.22497% monograss..................... 0.19685% tailwind...................... 0.18279% monodragon.................... 0.18279% monodark...................... 0.16873% sunoffense.................... 0.14061% rainstall..................... 0.12655% voltturn...................... 0.11249% monoelectric.................. 0.11249% sandoffense................... 0.09843% batonpass..................... 0.09843% monofairy..................... 0.08436% sandstall..................... 0.07030% monosteel..................... 0.04218% monofighting.................. 0.04218% sunstall...................... 0.02812% monobug....................... 0.02812% monorock...................... 0.01406% monoground.................... 0.01406% hailstall..................... 0.01406% tricksun...................... 0.01406% Stalliness (mean: 0.018) -2.0|# |# -1.5|### |#### -1.0|######### |############## -0.5|########################## |############################## 0.0|###################### |######################### +0.5|################## |################# +1.0|######## |###### +1.5|##### |## +2.0| more negative = more offensive, more positive = more stall one # = 0.52%