weatherless...................84.09990% offense.......................51.69921% balance.......................38.81721% sun........................... 9.67999% semistall..................... 5.71745% hyperoffense.................. 3.48105% monotype...................... 3.21524% hail.......................... 3.16317% rain.......................... 2.72879% monowater..................... 1.16601% monoice....................... 0.85951% sand.......................... 0.84586% mononormal.................... 0.83712% trickroom..................... 0.76974% choice........................ 0.65835% multiweather.................. 0.51771% stall......................... 0.28508% sandoffense................... 0.24731% monopsychic................... 0.18977% sunoffense.................... 0.14227% tailwind...................... 0.11353% hailoffense................... 0.10878% rainoffense................... 0.10591% monoflying.................... 0.09497% sunstall...................... 0.05764% monodark...................... 0.02960% monoelectric.................. 0.01271% monofire...................... 0.00952% monoghost..................... 0.00844% monopoison.................... 0.00574% monofighting.................. 0.00169% monofairy..................... 0.00027% monodragon.................... 0.00000% rainstall..................... 0.00000% voltturn...................... 0.00000% monograss..................... 0.00000% batonpass..................... 0.00000% monobug....................... 0.00000% monosteel..................... 0.00000% sandstall..................... 0.00000% monorock...................... 0.00000% monoground.................... 0.00000% hailstall..................... 0.00000% tricksun...................... 0.00000% Stalliness (mean: 0.016) -2.0| | -1.5|# |# -1.0|##### |###### -0.5|################## |############################## 0.0|########## |################ +0.5|########## |############## +1.0|## |### +1.5|### | +2.0| more negative = more offensive, more positive = more stall one # = 0.83%