weatherless...................85.38791% offense.......................57.30451% balance.......................29.09072% semistall..................... 9.48298% sun........................... 8.17213% hyperoffense.................. 3.88406% rain.......................... 3.17904% hail.......................... 2.66354% monotype...................... 2.12743% choice........................ 1.13490% monowater..................... 1.03952% monoice....................... 0.78274% sand.......................... 0.67219% trickroom..................... 0.64378% stall......................... 0.23773% sandoffense................... 0.23483% monopsychic................... 0.19851% sunstall...................... 0.14919% sunoffense.................... 0.09467% rainoffense................... 0.07937% tailwind...................... 0.07639% multiweather.................. 0.07480% monoflying.................... 0.05064% hailoffense................... 0.04744% mononormal.................... 0.02911% monodark...................... 0.02248% monoghost..................... 0.00222% monofire...................... 0.00132% monopoison.................... 0.00056% monoelectric.................. 0.00032% monofighting.................. 0.00001% monofairy..................... 0.00000% rainstall..................... 0.00000% monodragon.................... 0.00000% voltturn...................... 0.00000% monograss..................... 0.00000% batonpass..................... 0.00000% monobug....................... 0.00000% monosteel..................... 0.00000% sandstall..................... 0.00000% monorock...................... 0.00000% monoground.................... 0.00000% hailstall..................... 0.00000% tricksun...................... 0.00000% Stalliness (mean: -0.016) -2.0| | -1.5|### | -1.0|#### |##### -0.5|###################### |############################## 0.0|######### |############# +0.5|### |########## +1.0|### |###### +1.5|#### | +2.0| more negative = more offensive, more positive = more stall one # = 0.88%